Oculus Rift in Action

Oculus Rift in Action
Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences.
Publisher: Manning
Author:   Bradley Austin Davis ,  Karen Bryla ,  Phillips Alexander Benton
ISBN: 978-1-61729-219-4
Pages: 440
Language: English
File size: 17 MB
File format: PDF
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